IMixedRealityHand Interface
Definition
Important
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Hand definition, used to provide access to hand joints and other data.
public interface class IMixedRealityHand : Microsoft::MixedReality::Toolkit::Input::IMixedRealityController
public interface IMixedRealityHand : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController
type IMixedRealityHand = interface
interface IMixedRealityController
Public Interface IMixedRealityHand
Implements IMixedRealityController
- Derived
- Implements
Properties
AngularVelocity | (Inherited from IMixedRealityController) |
ControllerHandedness |
The designated hand that the Input Source is managing, as defined by the SDK / Unity. (Inherited from IMixedRealityController) |
Enabled |
Is the controller enabled? (Inherited from IMixedRealityController) |
InputSource |
The registered Input Source for this controller (Inherited from IMixedRealityController) |
Interactions |
Mapping definition for this controller, linking the Physical inputs to logical Input System Actions (Inherited from IMixedRealityController) |
IsInPointingPose |
Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses. (Inherited from IMixedRealityController) |
IsPositionApproximate |
Indicates the accuracy of the position data being reported. (Inherited from IMixedRealityController) |
IsPositionAvailable |
Indicates that this controller is currently providing position data. (Inherited from IMixedRealityController) |
IsRotationAvailable |
Indicates that this controller is currently providing rotation data. (Inherited from IMixedRealityController) |
TrackingState |
Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity. (Inherited from IMixedRealityController) |
Velocity | (Inherited from IMixedRealityController) |
Visualizer |
The controller's "Visual" Component in the scene. (Inherited from IMixedRealityController) |
Methods
TryGetJoint(TrackedHandJoint, MixedRealityPose) |
Get the current pose of a hand joint. |