IMixedRealityInputSystem.RaiseFloatInputChanged Method
Definition
Important
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Raise Float Input Changed.
public:
void RaiseFloatInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, float inputValue);
public void RaiseFloatInputChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, float inputValue);
abstract member RaiseFloatInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * single -> unit
Public Sub RaiseFloatInputChanged (source As IMixedRealityInputSource, handedness As Handedness, inputAction As MixedRealityInputAction, inputValue As Single)
Parameters
- source
- IMixedRealityInputSource
- handedness
- Handedness
- inputAction
- MixedRealityInputAction
- inputValue
- Single