IMixedRealityInputSystem.RaiseHandMeshUpdated Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Notify system that articulated hand mesh has been updated
public:
void RaiseHandMeshUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::HandMeshInfo ^ handMeshInfo);
public void RaiseHandMeshUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.HandMeshInfo handMeshInfo);
abstract member RaiseHandMeshUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.HandMeshInfo -> unit
Public Sub RaiseHandMeshUpdated (source As IMixedRealityInputSource, handedness As Handedness, handMeshInfo As HandMeshInfo)
Parameters
- source
- IMixedRealityInputSource
- handedness
- Handedness
- handMeshInfo
- HandMeshInfo