MixedRealityInputSystem.Priority Property
Definition
Important
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Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated.
public:
virtual property System::UInt32 Priority { System::UInt32 get(); };
public override uint Priority { get; }
member this.Priority : uint32
Public Overrides ReadOnly Property Priority As UInteger
Property Value
Implements
Remarks
Input system is critical, so should be processed before all other managers