MixedRealityInputSystem.PushFallbackInputHandler(GameObject) Method
Definition
Important
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Push a game object into the fallback input stack. Any input handlers on the game object are given input events when no modal or focused objects consume the event.
public:
virtual void PushFallbackInputHandler(UnityEngine::GameObject ^ inputHandler);
public void PushFallbackInputHandler (UnityEngine.GameObject inputHandler);
abstract member PushFallbackInputHandler : UnityEngine.GameObject -> unit
override this.PushFallbackInputHandler : UnityEngine.GameObject -> unit
Public Sub PushFallbackInputHandler (inputHandler As GameObject)
Parameters
- inputHandler
- UnityEngine.GameObject
The input handler to push