MixedRealityInputSystem.RaisePointerUp Method
Definition
Important
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Raise the pointer up event.
public void RaisePointerUp (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default);
abstract member RaisePointerUp : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource -> unit
override this.RaisePointerUp : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource -> unit
Public Sub RaisePointerUp (pointer As IMixedRealityPointer, inputAction As MixedRealityInputAction, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional inputSource As IMixedRealityInputSource = Nothing)
Parameters
- pointer
- IMixedRealityPointer
- inputAction
- MixedRealityInputAction
- handedness
- Handedness
- inputSource
- IMixedRealityInputSource