MixedRealityInputSystem.RaisePreFocusChanged Method
Definition
Important
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Raise the pre-focus changed event.
public:
virtual void RaisePreFocusChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::GameObject ^ oldFocusedObject, UnityEngine::GameObject ^ newFocusedObject);
public void RaisePreFocusChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, UnityEngine.GameObject oldFocusedObject, UnityEngine.GameObject newFocusedObject);
abstract member RaisePreFocusChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject * UnityEngine.GameObject -> unit
override this.RaisePreFocusChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject * UnityEngine.GameObject -> unit
Public Sub RaisePreFocusChanged (pointer As IMixedRealityPointer, oldFocusedObject As GameObject, newFocusedObject As GameObject)
Parameters
- pointer
- IMixedRealityPointer
The pointer that the focus change event is raised on.
- oldFocusedObject
- UnityEngine.GameObject
The old focused object.
- newFocusedObject
- UnityEngine.GameObject
The new focused object.