MixedRealityInputSystem.RaiseSourcePoseChanged Method
Definition
Important
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Raise the event that the Input Source position was changed.
public:
virtual void RaiseSourcePoseChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose position);
public void RaiseSourcePoseChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose position);
abstract member RaiseSourcePoseChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
override this.RaiseSourcePoseChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
Public Sub RaiseSourcePoseChanged (source As IMixedRealityInputSource, controller As IMixedRealityController, position As MixedRealityPose)
Parameters
- source
- IMixedRealityInputSource
- controller
- IMixedRealityController
- position
- MixedRealityPose