MixedRealityInputSystem.RequestNewGlobalInputSource Method
Definition
Important
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System.Object.RequestNewGlobalInputSource(System.String,Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider,Microsoft.MixedReality.Toolkit.Input.InputSourceType)
public Microsoft.MixedReality.Toolkit.Input.BaseGlobalInputSource RequestNewGlobalInputSource (string name, Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider focusProvider = default, Microsoft.MixedReality.Toolkit.Input.InputSourceType sourceType = Microsoft.MixedReality.Toolkit.Input.InputSourceType.Other);
abstract member RequestNewGlobalInputSource : string * Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider * Microsoft.MixedReality.Toolkit.Input.InputSourceType -> Microsoft.MixedReality.Toolkit.Input.BaseGlobalInputSource
override this.RequestNewGlobalInputSource : string * Microsoft.MixedReality.Toolkit.Input.IMixedRealityFocusProvider * Microsoft.MixedReality.Toolkit.Input.InputSourceType -> Microsoft.MixedReality.Toolkit.Input.BaseGlobalInputSource
Public Function RequestNewGlobalInputSource (name As String, Optional focusProvider As IMixedRealityFocusProvider = Nothing, Optional sourceType As InputSourceType = Microsoft.MixedReality.Toolkit.Input.InputSourceType.Other) As BaseGlobalInputSource
Parameters
- name
- String
- focusProvider
- IMixedRealityFocusProvider
- sourceType
- InputSourceType