MixedRealityInputSystemProfile Class
Definition
Important
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Configuration profile settings for setting up controller pointers.
public ref class MixedRealityInputSystemProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), null)]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputSystemProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Input System Profile", order=2)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/overview")]
public class MixedRealityInputSystemProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), null)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/overview")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputSystemProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Input System Profile", order=2)]
public class MixedRealityInputSystemProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), null)>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputSystemProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Input System Profile", order=2)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/overview")>]
type MixedRealityInputSystemProfile = class
inherit BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), null)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/overview")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputSystemProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Input System Profile", order=2)>]
type MixedRealityInputSystemProfile = class
inherit BaseMixedRealityProfile
Public Class MixedRealityInputSystemProfile
Inherits BaseMixedRealityProfile
- Inheritance
- Attributes
-
MixedRealityServiceProfileAttribute UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute
Constructors
MixedRealityInputSystemProfile() |
Properties
ControllerMappingProfile |
Active profile for controller mapping configuration |
ControllerVisualizationProfile |
Device profile for rendering spatial controllers. |
DataProviderConfigurations |
List of input data provider configurations to initialize and manage by the Input System registrar |
FocusIndividualCompoundCollider |
In case of a compound collider, does the individual collider receive focus |
FocusProviderType |
The focus provider service concrete type to use when raycasting. |
FocusQueryBufferSize |
Maximum number of colliders that can be detected in a SphereOverlap scene query. |
GesturesProfile |
Gesture Mapping Profile for recognizing gestures across all platforms. |
HandTrackingProfile |
Active profile for hands tracking |
InputActionRulesProfile |
Input Action Rules Profile for raising actions based on specific criteria. |
InputActionsProfile |
Input System Action Mapping profile for wiring up Controller input to Actions. |
IsControllerMappingEnabled |
Enable and configure the devices for your application. |
IsSpeechSupported |
Returns whether speech is supported for the current language or not |
PointerProfile |
Pointer configuration options |
RaycastProviderType |
The raycast provider service concrete type to use when raycasting. |
ShouldUseGraphicsRaycast |
Whether or not MRTK should try to raycast against Unity UI. |
SpeechCommandsProfile |
Speech commands profile for configured speech commands, for use by the speech recognition system |