NearInteractionTouchableSurface.Bounds Property
Definition
Important
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Bounds specify where touchable interactions can occur. They are local bounds on the plane specified by the LocalCenter and LocalPressDirection (as a normal).
public:
abstract property UnityEngine::Vector2 Bounds { UnityEngine::Vector2 get(); };
public abstract UnityEngine.Vector2 Bounds { get; }
member this.Bounds : UnityEngine.Vector2
Public MustOverride ReadOnly Property Bounds As Vector2
Property Value
UnityEngine.Vector2