PointerClickHandler Class
Definition
Important
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Caution
Use PointerHandler instead of PointerClickHandler
This component handles pointer clicks from all types of input sources.
i.e. a primary mouse button click, motion controller selection press, or hand tap.public ref class PointerClickHandler : Microsoft::MixedReality::Toolkit::Input::BaseInputHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, UnityEngine::EventSystems::IEventSystemHandler
[System.Obsolete("Use PointerHandler instead of PointerClickHandler", true)]
[UnityEngine.AddComponentMenu("Scripts/MRTK/Obsolete/PointerClickHandler")]
public class PointerClickHandler : Microsoft.MixedReality.Toolkit.Input.BaseInputHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, UnityEngine.EventSystems.IEventSystemHandler
[<System.Obsolete("Use PointerHandler instead of PointerClickHandler", true)>]
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Obsolete/PointerClickHandler")>]
type PointerClickHandler = class
inherit BaseInputHandler
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class PointerClickHandler
Inherits BaseInputHandler
Implements IEventSystemHandler, IMixedRealityPointerHandler
- Inheritance
- Attributes
-
ObsoleteAttribute UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityPointerHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
PointerClickHandler() |
Properties
IsFocusRequired |
Is Focus required to receive input events on this GameObject? (Inherited from BaseInputHandler) |
Methods
EnsureInputSystemValid() |
A task that will only complete when the input system has in a valid state. (Inherited from InputSystemGlobalHandlerListener) |
OnDisable() | (Inherited from BaseInputHandler) |
OnEnable() | (Inherited from BaseInputHandler) |
OnPointerClicked(MixedRealityPointerEventData) |
When a pointer clicked event is raised, this method is used to pass along the event data to the input handler. |
OnPointerDown(MixedRealityPointerEventData) |
When a pointer down event is raised, this method is used to pass along the event data to the input handler. |
OnPointerDragged(MixedRealityPointerEventData) |
Called every frame a pointer is down. Can be used to implement drag-like behaviors. |
OnPointerUp(MixedRealityPointerEventData) |
When a pointer up event is raised, this method is used to pass along the event data to the input handler. |
RegisterHandlers() |
Overload this method to specify, which global events component wants to listen to. Use RegisterHandler API of InputSystem |
Start() | (Inherited from BaseInputHandler) |
UnregisterHandlers() |
Overload this method to specify, which global events component should stop listening to. Use UnregisterHandler API of InputSystem |
Update() | (Inherited from BaseInputHandler) |