LeapMotionDeviceManagerProfile.LeapVRDeviceOffsetMode Property
Definition
Important
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The VR offset mode determines the calculation method for Leap Motion Controller placement while in VR. LeapVRDeviceOffsetModes: Default - No offset is applied to the controller. Manual Head Offset - Three new properties with a range constraint control the offset, LeapVRDeviceOffsetY, LeapVRDeviceOffsetZ and LeapVRDeviceOffsetTiltX. Transform - The new Leap Controller origin is set to a different transform. The LeapVRDeviceOffsetMode property is only taken into account if the LeapControllerOrientation is Headset.
public:
property Microsoft::MixedReality::Toolkit::LeapMotion::Input::LeapVRDeviceOffsetMode LeapVRDeviceOffsetMode { Microsoft::MixedReality::Toolkit::LeapMotion::Input::LeapVRDeviceOffsetMode get(); void set(Microsoft::MixedReality::Toolkit::LeapMotion::Input::LeapVRDeviceOffsetMode value); };
public Microsoft.MixedReality.Toolkit.LeapMotion.Input.LeapVRDeviceOffsetMode LeapVRDeviceOffsetMode { get; set; }
member this.LeapVRDeviceOffsetMode : Microsoft.MixedReality.Toolkit.LeapMotion.Input.LeapVRDeviceOffsetMode with get, set
Public Property LeapVRDeviceOffsetMode As LeapVRDeviceOffsetMode