RayExtensions.IsValid(Ray) Method
Definition
Important
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Determines whether or not a ray is valid.
public:
[System::Runtime::CompilerServices::Extension]
static bool IsValid(UnityEngine::Ray ray);
public static bool IsValid (this UnityEngine.Ray ray);
static member IsValid : UnityEngine.Ray -> bool
<Extension()>
Public Function IsValid (ray As Ray) As Boolean
Parameters
- ray
- UnityEngine.Ray
The ray being tested.
Returns
True if the ray is valid, false otherwise.