Microsoft.MixedReality.Toolkit.Rendering Namespace
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Depth |
Component should be applied to the main camera and will apply post-process procedure to blit the scene's rendered depth buffer as the color output |
Material |
The MaterialInstance behavior aides in tracking instance material lifetime and automatically destroys instanced materials for the user. This utility component can be used as a replacement to Renderer.material or Renderer.materials. When invoking Unity's Renderer.material(s), Unity automatically instantiates new materials. It is the caller's responsibility to destroy the materials when a material is no longer needed or the game object is destroyed. The MaterialInstance behavior helps avoid material leaks and keeps material allocation paths consistent during edit and run time. |
IMaterial |
Optional interface to use with objects which need to take ownership of MaterialInstance(s). |