MixedRealitySceneSystem.OnLightingUnloaded Property
Definition
Important
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Called after a lighting scene has been completely unloaded. Includes scene name.
public:
property Action<System::String ^> ^ OnLightingUnloaded { Action<System::String ^> ^ get(); void set(Action<System::String ^> ^ value); };
public Action<string> OnLightingUnloaded { get; set; }
member this.OnLightingUnloaded : Action<string> with get, set
Public Property OnLightingUnloaded As Action(Of String)