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BaseSpatialMeshObserver.ObservedObjectParent Property

Definition

The parent GameObject for all observed meshes to be placed under.

protected:
 virtual property UnityEngine::GameObject ^ ObservedObjectParent { UnityEngine::GameObject ^ get(); };
protected virtual UnityEngine.GameObject ObservedObjectParent { get; }
member this.ObservedObjectParent : UnityEngine.GameObject
Protected Overridable ReadOnly Property ObservedObjectParent As GameObject

Property Value

UnityEngine.GameObject

Applies to