TestUtilities.PlayspaceToPositionAndRotation(Vector3, Quaternion) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Force the playspace camera into the specified position and orientation.
public:
static void PlayspaceToPositionAndRotation(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation);
public static void PlayspaceToPositionAndRotation (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation);
static member PlayspaceToPositionAndRotation : UnityEngine.Vector3 * UnityEngine.Quaternion -> unit
Public Shared Sub PlayspaceToPositionAndRotation (position As Vector3, rotation As Quaternion)
Parameters
- position
- UnityEngine.Vector3
World space position for the playspace.
- rotation
- UnityEngine.Quaternion
World space orientation for the playspace.
Remarks
Note that this has no effect on the camera's local space transform, but will change the camera's world space position. If and only if the camera's local transform is identity with the camera's world transform equal the playspace's.