Billboard.TargetTransform Property
Definition
Important
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The target we will orient to. If no target is specified, the main camera will be used.
public:
property UnityEngine::Transform ^ TargetTransform { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform TargetTransform { get; set; }
member this.TargetTransform : UnityEngine.Transform with get, set
Public Property TargetTransform As Transform
Property Value
UnityEngine.Transform