ConstraintManager.AddConstraintToManualSelection(TransformConstraint) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Adds a constraint to the manual selection list. Note that only unique components will be added to the list.
public:
bool AddConstraintToManualSelection(Microsoft::MixedReality::Toolkit::UI::TransformConstraint ^ constraint);
public bool AddConstraintToManualSelection (Microsoft.MixedReality.Toolkit.UI.TransformConstraint constraint);
member this.AddConstraintToManualSelection : Microsoft.MixedReality.Toolkit.UI.TransformConstraint -> bool
Public Function AddConstraintToManualSelection (constraint As TransformConstraint) As Boolean
Parameters
- constraint
- TransformConstraint
Constraint to add to the managers manual constraint list.
Returns
Returns true if insertion was successful. If the component was already in the list the insertion will fail.