FollowMeToggle Class
Definition
Important
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A utility script for toggling the 'Follow Me' behavior by activating/deactivating the Radial View Solver. This script also provides optional toggle at specified distance.
public ref class FollowMeToggle : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/FollowMeToggle")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Utilities.Solvers.RadialView))]
public class FollowMeToggle : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/FollowMeToggle")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Utilities.Solvers.RadialView))>]
type FollowMeToggle = class
inherit MonoBehaviour
Public Class FollowMeToggle
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourFollowMeToggle
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Constructors
FollowMeToggle() |
Properties
AutoFollowAtDistance |
Should following be automatically enabled when the user is further than a certain distance away? |
AutoFollowDistance |
If autoFollowAtDistance is enabled, what distance to trigger auto following at. |
AutoFollowTransformTarget |
Optional transform to use when using autoFollowAtDistance. If not specified the local transform is used. |
AutoFollowTriggered |
Event that gets fired when auto follow is triggered. |
ButtonBehavior |
A way to indicate how should interactable react to the follow behavior state. |
InteractableObject |
An optional Interactable to select/deselect when toggling the follow behavior. |
VisualizationObject |
An optional object for visualizing the 'Follow Me' mode state. |
Methods
SetFollowMeBehavior(Boolean) |
Enables or disables the solver based on the follow parameter. |
ToggleFollowMeBehavior() |
Toggles the current follow behavior of the solver. |