GazeHandHelper.GetFirstHand Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
This function retrieves the position of the first active hand.
public:
UnityEngine::Vector3 GetFirstHand();
public UnityEngine.Vector3 GetFirstHand ();
member this.GetFirstHand : unit -> UnityEngine.Vector3
Public Function GetFirstHand () As Vector3
Returns
UnityEngine.Vector3
Vector3 representing position