InteractableOnGrabReceiver.OnRelease Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Invoked on grab release
public: UnityEngine::Events::UnityEvent ^ OnRelease;
[Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="On Release", Tooltip="Grab was released", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Event)]
public UnityEngine.Events.UnityEvent OnRelease;
[<Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="On Release", Tooltip="Grab was released", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Event)>]
val mutable OnRelease : UnityEngine.Events.UnityEvent
Public OnRelease As UnityEvent
Field Value
UnityEngine.Events.UnityEvent
- Attributes