PressableButton Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
A button that can be pushed via direct touch. You can use PhysicalPressEventRouter to route these events to Interactable.
public ref class PressableButton : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityTouchHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/PressableButton")]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/button")]
public class PressableButton : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityTouchHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/PressableButton")>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/button")>]
type PressableButton = class
inherit MonoBehaviour
interface IMixedRealityTouchHandler
interface IEventSystemHandler
Public Class PressableButton
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityTouchHandler
- Inheritance
-
UnityEngine.MonoBehaviourPressableButton
- Derived
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.HelpURLAttribute
- Implements
-
IMixedRealityTouchHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
PressableButton() |
Fields
ButtonPressed | |
ButtonReleased | |
movingButtonVisuals |
The object that is being pushed. |
startPushDistance | |
TouchBegin | |
TouchEnd |
Properties
CurrentPushDistance |
Current push distance relative to the start push plane. |
DistanceSpaceMode |
Describes in which coordinate space the plane distances are stored and calculated |
EnforceFrontPush |
Ensures that the button can only be pushed from the front. Touching the button from the back or side is prevented. |
IsPressing |
Represents the state of whether the button is currently being pressed. |
IsTouching |
Represents the state of whether or not a finger is currently touching this button. |
LocalToWorldScale |
Transform for local to world space in the world direction of a press Multiply local scale positions by this value to convert to world space |
MaxPushDistance |
Maximum push distance. Distance is relative to the pivot of either the moving visuals if there's any or the button itself. |
PressDistance |
Distance the button must be pushed until it is considered pressed. Distance is relative to the pivot of either the moving visuals if there's any or the button itself. |
ReleaseDistanceDelta |
Withdraw amount needed to transition from Pressed to Released. |
ReleaseOnTouchEnd |
Button will send the release event on touch end after successful press even if release plane hasn't been passed. |
StartPushDistance |
The offset at which pushing starts. Offset is relative to the pivot of either the moving visuals if there's any or the button itself. |
Methods
GetDistanceAlongPushDirection(Vector3) |
Returns the local distance along the push direction for the passed in world position |
GetLocalPositionAlongPushDirection(Single) |
Returns local position along the push direction for the given local distance |
GetWorldPositionAlongPushDirection(Single) |
Returns world space position along the push direction for the given local distance |
Start() | |
UpdateMovingVisualsPosition() |