ReceiverBase.Event Property
Definition
Important
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Each Receiver has a base Event it raises, (in addition to others).
public:
property UnityEngine::Events::UnityEvent ^ Event { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent Event { get; set; }
member this.Event : UnityEngine.Events.UnityEvent with get, set
Public Property Event As UnityEvent
Property Value
UnityEngine.Events.UnityEvent