ArticulatedHandPose.ParseFromJointPoses Method
Definition
Important
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Take world space joint poses from any hand and convert into right-hand, camera-space poses.
public:
void ParseFromJointPoses(cli::array <Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ joints, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::Quaternion rotation, UnityEngine::Vector3 position);
public void ParseFromJointPoses (Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] joints, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Quaternion rotation, UnityEngine.Vector3 position);
member this.ParseFromJointPoses : Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
Public Sub ParseFromJointPoses (joints As MixedRealityPose(), handedness As Handedness, rotation As Quaternion, position As Vector3)
Parameters
- joints
- MixedRealityPose[]
Input joint poses
- handedness
- Handedness
Handedness of the input data
- rotation
- UnityEngine.Quaternion
Rotational offset of the input data
- position
- UnityEngine.Vector3
Translational offset of the input data