GridObjectCollection Class
Definition
Important
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A Grid Object Collection is simply a set of child objects organized with some layout parameters. The collection can be used to quickly create control panels or sets of prefab/objects.
public ref class GridObjectCollection : Microsoft::MixedReality::Toolkit::Utilities::BaseObjectCollection
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/GridObjectCollection")]
[UnityEngine.ExecuteAlways]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/object-collection")]
public class GridObjectCollection : Microsoft.MixedReality.Toolkit.Utilities.BaseObjectCollection
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/GridObjectCollection")>]
[<UnityEngine.ExecuteAlways>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/ux-building-blocks/object-collection")>]
type GridObjectCollection = class
inherit BaseObjectCollection
Public Class GridObjectCollection
Inherits BaseObjectCollection
- Inheritance
- Derived
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.ExecuteAlwaysAttribute UnityEngine.HelpURLAttribute
Constructors
GridObjectCollection() |
Fields
HalfCell |
Properties
Anchor |
Where the grid is anchored relative to local origin |
AnchorAlongAxis |
Whether anchoring occurs along an objects axis or not |
CellHeight |
Height of the cell per object in the collection. |
CellWidth |
Width of the cell per object in the collection. |
ColumnAlignment |
How the columns are aligned in the grid |
Columns |
Number of columns per row. Can only be assigned when layout type is ColumnsThenRows |
CylinderMesh |
Reference mesh to use for rendering the cylinder layout |
Distance |
This is the Distance for an offset for the Plane mapping and is ignored for the other mappings. |
Height |
Total Height of collection |
IgnoreInactiveTransforms |
Whether to include space for inactive transforms in the layout (Inherited from BaseObjectCollection) |
Layout |
Specify direction in which children are laid out |
NodeList |
List of objects with generated data on the object. (Inherited from BaseObjectCollection) |
NodeListReadOnly |
Read only list of objects with generated data on the object. (Inherited from BaseObjectCollection) |
OnCollectionUpdated |
Action called when collection is updated (Inherited from BaseObjectCollection) |
OrientType |
Should the objects in the collection face the origin of the collection |
RadialRange |
This is the radial range for creating a radial fan layout. |
Radius |
This is the radius of either the Cylinder or Sphere mapping and is ignored when using the plane mapping. |
RowAlignment |
How the rows are aligned in the grid |
Rows |
Number of rows per column. Can only be assigned when layout type is RowsThenColumns |
SortType |
Type of sorting to use. (Inherited from BaseObjectCollection) |
SphereMesh |
Reference mesh to use for rendering the sphere layout |
SurfaceType |
Type of surface to map the collection to. |
Width |
Total Width of collection |
Methods
ContainsNode(Transform, Int32) |
Check if a node exists in the NodeList. (Inherited from BaseObjectCollection) |
ContainsNode(Transform) |
Check if a node exists in the NodeList. (Inherited from BaseObjectCollection) |
LayoutChildren() |
Overriding base function for laying out all the children when UpdateCollection is called. |
OnDrawGizmosSelected() | |
PruneEmptyNodes() |
Checks for empty nodes and removes them (Inherited from BaseObjectCollection) |
ResolveGridLayout(Vector3[], LayoutOrder) | |
SortNodes() |
Sorts NodeList based on SortType (Inherited from BaseObjectCollection) |
UpdateCollection() |
Rebuilds / updates the collection layout. Update collection is called from the editor button on the inspector. (Inherited from BaseObjectCollection) |
UpdateNodeFacing(ObjectCollectionNode) |
Update the facing of a node given the nodes new position for facing origin with node and orientation type |