LineUtility.GetPointAlongSpline Method
Definition
Important
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Gets the point along the spline.
public static UnityEngine.Vector3 GetPointAlongSpline (Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] points, float normalizedLength, Microsoft.MixedReality.Toolkit.InterpolationType interpolation = Microsoft.MixedReality.Toolkit.InterpolationType.Bezier);
static member GetPointAlongSpline : Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose[] * single * Microsoft.MixedReality.Toolkit.InterpolationType -> UnityEngine.Vector3
Public Function GetPointAlongSpline (points As MixedRealityPose(), normalizedLength As Single, Optional interpolation As InterpolationType = Microsoft.MixedReality.Toolkit.InterpolationType.Bezier) As Vector3
Parameters
- points
- MixedRealityPose[]
the points of the whole spline.
- normalizedLength
- Single
the normalized length along the line to calculate the point.
- interpolation
- InterpolationType
Optional Interpolation type to use when calculating the point.
Returns
UnityEngine.Vector3
The calculated point found along the normalized length.