Edit

Bagikan melalui


Momentum.Springiness Property

Definition

Apply more acceleration if farther from target- applied acceleration is accelerationRate + springiness * distance

public:
 property float Springiness { float get(); void set(float value); };
public float Springiness { get; set; }
member this.Springiness : single with get, set
Public Property Springiness As Single

Property Value

Applies to