TileGridObjectCollection.Columns Field
Definition
Important
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How many columns should the grid have
protected: int Columns;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("How many rows max in each column")]
protected int Columns;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("How many rows max in each column")>]
val mutable Columns : int
Protected Columns As Integer
Field Value
- Attributes
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UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute