WindowsMixedRealityDeviceManager.LastInteractionManagerStateReading Property
Definition
Important
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The current source state reading for the Unity InteractionManager for UWP
public: property cli::array <UnityEngine::XR::WSA::Input::InteractionSourceState> ^ LastInteractionManagerStateReading { public:
cli::array <UnityEngine::XR::WSA::Input::InteractionSourceState> ^ get(); protected:
void set(cli::array <UnityEngine::XR::WSA::Input::InteractionSourceState> ^ value); };
public UnityEngine.XR.WSA.Input.InteractionSourceState[] LastInteractionManagerStateReading { get; protected set; }
member this.LastInteractionManagerStateReading : UnityEngine.XR.WSA.Input.InteractionSourceState[] with get, set
Public Property LastInteractionManagerStateReading As InteractionSourceState()
Property Value
UnityEngine.XR.WSA.Input.InteractionSourceState[]