WindowsSceneUnderstandingObserver.TryGetOcclusionMask Method
Definition
Important
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Gets the occlusion mask from a scene quad
public:
bool TryGetOcclusionMask(int quadId, System::UInt16 textureWidth, System::UInt16 textureHeight, [Runtime::InteropServices::Out] cli::array <System::Byte> ^ % mask);
public bool TryGetOcclusionMask (int quadId, ushort textureWidth, ushort textureHeight, out byte[] mask);
member this.TryGetOcclusionMask : int * uint16 * uint16 * Byte[] -> bool
Public Function TryGetOcclusionMask (quadId As Integer, textureWidth As UShort, textureHeight As UShort, ByRef mask As Byte()) As Boolean
Parameters
- quadId
- Int32
Guid of the quad
- textureWidth
- UInt16
Width of the mask
- textureHeight
- UInt16
Height of the mask
- mask
- Byte[]
Mask result
Returns
Returns false if fails to get the mask