SCNGeometry.GetBoundingSphere(SCNVector3, nfloat) Metode
Definisi
Penting
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Mengembalikan , dan mengisi dan radius
dengan data sphere pembatastrue
center
, jika objek geometri memiliki volume. Jika tidak, pengembalian false
dan parameter tidak terdefinisi.
[Foundation.Export("getBoundingSphereCenter:radius:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingSphere (ref SceneKit.SCNVector3 center, ref nfloat radius);
[Foundation.Export("getBoundingSphereCenter:radius:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingSphere (ref SceneKit.SCNVector3 center, ref nfloat radius);
abstract member GetBoundingSphere : * -> bool
override this.GetBoundingSphere : * -> bool
Parameter
- center
- SCNVector3
- radius
- nfloat
Mengembalikan
Penerapan
- Atribut