NegotiateStream.IsAuthenticated Properti
Definisi
Penting
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Boolean Mendapatkan nilai yang menunjukkan apakah autentikasi berhasil.
public:
virtual property bool IsAuthenticated { bool get(); };
public override bool IsAuthenticated { get; }
member this.IsAuthenticated : bool
Public Overrides ReadOnly Property IsAuthenticated As Boolean
Nilai Properti
true
jika autentikasi berhasil terjadi; jika tidak, false
.
Contoh
Contoh kode berikut menunjukkan menampilkan nilai properti ini.
static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}
static void DisplayAuthenticationProperties(NegotiateStream stream)
{
Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
Console.WriteLine("IsSigned: {0}", stream.IsSigned);
Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
Console.WriteLine("IsServer: {0}", stream.IsServer);
}
Keterangan
Klien mengautentikasi dengan memanggil AuthenticateAsClient metode atau BeginAuthenticateAsClient . Server mengautentikasi dengan memanggil AuthenticateAsServer metode atau BeginAuthenticateAsServer .