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SocketPermission.Union(IPermission) Metode

Definisi

Mengembalikan union logis di antara dua SocketPermission instans.

public:
 override System::Security::IPermission ^ Union(System::Security::IPermission ^ target);
public override System.Security.IPermission Union (System.Security.IPermission target);
override this.Union : System.Security.IPermission -> System.Security.IPermission
Public Overrides Function Union (target As IPermission) As IPermission

Parameter

target
IPermission

Instans SocketPermission untuk digabungkan dengan instans saat ini.

Mengembalikan

SocketPermission Instans yang mewakili persatuan dua SocketPermission instans. Jika target parameter adalah null, parameter mengembalikan salinan instans saat ini.

Pengecualian

Contoh

Contoh berikut menggunakan Union metode untuk mengembalikan serikat logis dari dua instans yang SocketPermission ada.

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission^ mySocketPermission1 = gcnew SocketPermission( PermissionState::None );

// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1->AddPermission( NetworkAccess::Accept, TransportType::Tcp,  "www.contoso.com", 11000 );

// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission^ mySocketPermission2 = gcnew SocketPermission( NetworkAccess::Connect,TransportType::Tcp, "www.southridgevideo.com",11002 );

// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission^ mySocketPermissionUnion =
   (SocketPermission^)( mySocketPermission1->Union( mySocketPermission2 ) );

// Checks to see if the union was successfully created by using the IsSubsetOf method.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionUnion ) &&
   mySocketPermission2->IsSubsetOf( mySocketPermissionUnion ) )
{
   Console::WriteLine(  "This union contains permissions from both mySocketPermission1 and mySocketPermission2" );
   
   // Prints the allowable accept URIs to the console.
   Console::WriteLine(  "This union accepts connections on :" );

   IEnumerator^ myEnumerator = mySocketPermissionUnion->AcceptList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
   
   // Prints the allowable connect URIs to the console.
   Console::WriteLine(  "This union permits connections to :" );

   myEnumerator = mySocketPermissionUnion->ConnectList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
}

// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None);

// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000);

// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission mySocketPermission2 =
                           new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002);

// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission mySocketPermissionUnion =
                           (SocketPermission)mySocketPermission1.Union(mySocketPermission2);

// Checks to see if the union was successfully created by using the IsSubsetOf method.
if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) &&
      mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)){
     Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2");

     // Prints the allowable accept URIs to the console.
     Console.WriteLine("This union accepts connections on :");

     IEnumerator myEnumerator = mySocketPermissionUnion.AcceptList;
  while (myEnumerator.MoveNext()) {
          Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
       }

        // Prints the allowable connect URIs to the console.
     Console.WriteLine("This union permits connections to :");

     myEnumerator = mySocketPermissionUnion.ConnectList;
  while (myEnumerator.MoveNext()) {
          Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
       }
      }
' Creates a SocketPermission restricting access to and from all URIs.
Dim mySocketPermission1 As New SocketPermission(PermissionState.None)

' The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000)

' Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
Dim mySocketPermission2 As New SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002)

' Creates a SocketPermission from the union of two SocketPermissions.
Dim mySocketPermissionUnion As SocketPermission = CType(mySocketPermission1.Union(mySocketPermission2), SocketPermission)

' Checks to see if the union was successfully created by using the IsSubsetOf method.
If mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) And mySocketPermission2.IsSubsetOf(mySocketPermissionUnion) Then
   Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2")
   
   ' Prints the allowable accept URIs to the console.
   Console.WriteLine("This union accepts connections on :")
   
   Dim myEnumerator As IEnumerator = mySocketPermissionUnion.AcceptList
   While myEnumerator.MoveNext()
      Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
   End While
   
   Console.WriteLine("This union establishes connections on : ")
   
   ' Prints the allowable connect URIs to the console.
   Console.WriteLine("This union permits connections to :")
   
   myEnumerator = mySocketPermissionUnion.ConnectList
   While myEnumerator.MoveNext()
      Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
   End While
End If

Keterangan

Hasil panggilan ke Union adalah izin yang mewakili semua akses ke Socket koneksi yang diwakili oleh instans saat ini serta akses yang diwakili oleh target. Setiap permintaan yang melewati instans saat ini atau target melewati serikat mereka. Metode ini mengambil Union alih dan diimplementasikan untuk mendukung IPermission antarmuka.

Berlaku untuk