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Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Metode

Definisi

Membuat matriks tampilan.

public:
 static System::Numerics::Matrix4x4 CreateLookAt(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAt (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAt : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAt (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parameter

cameraPosition
Vector3

Posisi kamera.

cameraTarget
Vector3

Target di mana kamera menunjuk.

cameraUpVector
Vector3

Arah yang "naik" dari sudut pandang kamera.

Mengembalikan

Matriks tampilan.

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