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Matrix4x4.CreateLookAtLeftHanded(Vector3, Vector3, Vector3) Metode

Definisi

Membuat matriks tampilan sebelah kiri.

public:
 static System::Numerics::Matrix4x4 CreateLookAtLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAtLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAtLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAtLeftHanded (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parameter

cameraPosition
Vector3

Posisi kamera.

cameraTarget
Vector3

Target menuju arah kamera menunjuk.

cameraUpVector
Vector3

Arah yang "naik" dari sudut pandang kamera.

Mengembalikan

Matriks tampilan sebelah kiri.

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