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Matrix4x4.CreateLookTo(Vector3, Vector3, Vector3) Metode

Definisi

Membuat matriks tampilan tangan kanan.

public:
 static System::Numerics::Matrix4x4 CreateLookTo(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookTo (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookTo : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookTo (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parameter

cameraPosition
Vector3

Posisi kamera.

cameraDirection
Vector3

Arah di mana kamera menunjuk.

cameraUpVector
Vector3

Arah yang "naik" dari sudut pandang kamera.

Mengembalikan

Matriks tampilan tangan kanan.

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