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Matrix4x4.CreateWorld(Vector3, Vector3, Vector3) Metode

Definisi

Membuat matriks dunia dengan parameter yang ditentukan.

public:
 static System::Numerics::Matrix4x4 CreateWorld(System::Numerics::Vector3 position, System::Numerics::Vector3 forward, System::Numerics::Vector3 up);
public static System.Numerics.Matrix4x4 CreateWorld (System.Numerics.Vector3 position, System.Numerics.Vector3 forward, System.Numerics.Vector3 up);
static member CreateWorld : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateWorld (position As Vector3, forward As Vector3, up As Vector3) As Matrix4x4

Parameter

position
Vector3

Posisi objek.

forward
Vector3

Arah maju objek.

up
Vector3

Arah atas objek. Nilainya biasanya [0, 1, 0].

Mengembalikan

Matriks dunia.

Keterangan

position digunakan dalam operasi terjemahan.

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