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RecognizeCompletedEventArgs.InitialSilenceTimeout Properti

Definisi

Mendapatkan nilai yang menunjukkan apakah batas waktu keheningan awal menghasilkan RecognizeCompleted peristiwa.

public:
 property bool InitialSilenceTimeout { bool get(); };
public bool InitialSilenceTimeout { get; }
member this.InitialSilenceTimeout : bool
Public ReadOnly Property InitialSilenceTimeout As Boolean

Nilai Properti

true jika telah mendeteksi hanya keheningan SpeechRecognitionEngine untuk jangka waktu yang lebih lama dari yang ditentukan oleh propertinya InitialSilenceTimeout ; jika tidak false.

Contoh

Contoh berikut melakukan pengenalan ucapan asinkron pada tata bahasa pengenalan ucapan, menggunakan SpeechRecognitionEngine.RecognizeAsync metode dengan pengenal dalam proses. Contoh menggunakan Choices objek dan GrammarBuilder untuk membuat tata bahasa pengenalan ucapan sebelum membangunnya menjadi Grammar objek. Handler untuk SpeechRecognitionEngine.RecognizeCompleted informasi output peristiwa tentang operasi pengenalan ke konsol.

using System;  
using System.Speech.Recognition;  

namespace SampleRecognition  
{  
  class Program  
  {  
    private static SpeechRecognitionEngine recognizer;  
    public static void Main(string[] args)  
    {  

      // Initialize a SpeechRecognitionEngine object and set its input.  
      recognizer = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-US"));  
      recognizer.SetInputToDefaultAudioDevice();  

      // Configure recognition parameters.  
      recognizer.InitialSilenceTimeout = TimeSpan.FromSeconds(5.0);  
      recognizer.BabbleTimeout = TimeSpan.FromSeconds(3.0);  
      recognizer.EndSilenceTimeout = TimeSpan.FromSeconds(1.0);  
      recognizer.EndSilenceTimeoutAmbiguous = TimeSpan.FromSeconds(1.0);  

      // Add a handler for the LoadGrammarCompleted event.  
      recognizer.LoadGrammarCompleted +=  
        new EventHandler<LoadGrammarCompletedEventArgs>(recognizer_LoadGrammarCompleted);  

      // Add a handler for the RecognizeCompleted event.  
      recognizer.RecognizeCompleted +=   
        new EventHandler<RecognizeCompletedEventArgs>(recognizer_RecognizeCompleted);  

      // Create a speech recognition grammar and build it into a Grammar object.  
      Choices bankingMenu = new Choices(new string[]   
      { "Access accounts", "Transfer funds", "Pay bills", "Get loan balance" });  
      GrammarBuilder banking = new GrammarBuilder(bankingMenu);  
      Grammar bankGrammar = new Grammar(banking);  
      bankGrammar.Name = "Banking Menu";  

      // Load the Grammar objects to the recognizer.  
      recognizer.LoadGrammarAsync(bankGrammar);  

      // Start asynchronous, continuous recognition.  
      recognizer.RecognizeAsync();  

      // Keep the console window open.  
      Console.ReadLine();  
    }  

    // Handle the RecognizeCompleted event.  
    static void recognizer_RecognizeCompleted(object sender, RecognizeCompletedEventArgs e)  
    {  
      if (e.Error != null)  
      {  
        Console.WriteLine(  
          "RecognizeCompleted, error occurred during recognition: {0}", e.Error);  
        return;  
      }  

      if (e.InitialSilenceTimeout || e.BabbleTimeout)  
      {  
        Console.WriteLine(  
          "RecognizeCompleted: BabbleTimeout({0}), InitialSilenceTimeout({1}).",  
          e.BabbleTimeout, e.InitialSilenceTimeout);  
        return;  
      }  

      if (e.InputStreamEnded)  
      {  
        Console.WriteLine(  
          "RecognizeCompleted: AudioPosition({0}), InputStreamEnded({1}).",  
          e.AudioPosition, e.InputStreamEnded);  
      }  

      if (e.Result != null)  
      {  
        Console.WriteLine(  
          "RecognizeCompleted: Grammar ({0}), Text ({1}), Confidence ({2}), AudioPosition ({3}).",  
          e.Result.Grammar.Name, e.Result.Text, e.Result.Confidence, e.AudioPosition);  
      }  

      else  
      {  
        Console.WriteLine("RecognizeCompleted: No result.");  
      }   

      Console.WriteLine();  
      Console.WriteLine("Press any key to exit...");  
      Console.ReadKey();  
    }  

    // Handle the LoadGrammarCompleted event.   
    static void recognizer_LoadGrammarCompleted(object sender, LoadGrammarCompletedEventArgs e)  
    {  
      string grammarName = e.Grammar.Name;  
      bool grammarLoaded = e.Grammar.Loaded;  
      bool grammarEnabled = e.Grammar.Enabled;  

      if (e.Error != null)  
      {  
        Console.WriteLine("LoadGrammar for {0} failed with a {1}.",  
        grammarName, e.Error.GetType().Name);  

        // Add exception handling code here.  
      }  

      Console.WriteLine("Grammar {0} {1} loaded and {2} enabled.", grammarName,   
        (grammarLoaded) ? "is" : "is not", (grammarEnabled) ? "is" : "is not");  
    }  
  }            
}  

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