GameInputForceFeedbackConstantParams
Defines a constant physical aspect of a force-feedback effect.
Syntax
typedef struct GameInputForceFeedbackConstantParams {
GameInputForceFeedbackEnvelope envelope;
GameInputForceFeedbackMagnitude magnitude;
} GameInputForceFeedbackConstantParams
Members
envelope
Type: GameInputForceFeedbackEnvelope
The modifying envelope on a force-feedback effect.
magnitude
Type: GameInputForceFeedbackMagnitude
The amount of force being applied by a force-feedback effect.
Remarks
GameInputForceFeedbackConstantParams
is a member of the GameInputForceFeedbackParams structure.
The CreateForceFeedbackEffect
method allocates hardware resources in the motor for a new force feedback-effect with a specified set of parameters and returns an IGameInputForceFeedbackEffect
instance to track those resources. A HRESULT
error is returned if there are insufficient hardware resources to create the effect or if the requested effect is not supported by the hardware. Force-feedback effects are defined by their parameters and are stored in the GameInputForceFeedbackParams
structure.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles