GameInputForceFeedbackPeriodicParams
The parameters that define periodic force-feedback effects.
Syntax
typedef struct GameInputForceFeedbackPeriodicParams {
GameInputForceFeedbackEnvelope envelope;
GameInputForceFeedbackMagnitude magnitude;
float frequency;
float phase;
float bias;
} GameInputForceFeedbackPeriodicParams
Members
envelope
Type: GameInputForceFeedbackEnvelope
The modifiers on a force-feedback effect, such as attack, sustain, or release.
magnitude
Type: GameInputForceFeedbackMagnitude
The amount of force applied by the force-feedback effect.
frequency
Type: float
Frequency of the force-feedback period measured in hertz.
phase
Type: float
The time in the cycle of the periodic effect at which the playback begins.
bias
Type: float
Offset of the force-feedback period.
Remarks
The GameInputForceFeedbackPeriodicParams
structure is a member of GameInputForceFeedbackParams. Forced-feedback effects are defined by their parameters. These effects are stored in the GameInputForceFeedbackParams
structure. The actual parameters for each type of force feedback effect vary slightly. The parameters for all kinds of effects define the magnitude of the effect along the motor's supported axes, and most allow for an envelope that affects the strength of the effect over time.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
Advanced GameInput topics
Overview of GameInput
GameInputForceFeedbackParams
GameInput