GameInputMotionInfo
Describes measurable properties for a motion-enabled input device.
Syntax
typedef struct GameInputMotionInfo {
float maxAcceleration;
float maxAngularVelocity;
float maxMagneticFieldStrength;
} GameInputMotionInfo
Members
maxAcceleration
Type: float
Maximum acceleration that can be measured for a motion, expressed in meters per second squared. Zero indicates that acceleration input is not available.
maxAngularVelocity
Type: float
Maximum angular velocity that can be measured for a motion, expressed in radians per second. Zero indicates that angular velocity input is not available.
maxMagneticFieldStrength
Type: float
Maximum magnetic-field strength that can be measured for a motion, expressed in teslas. Zero indicates that magnetic-field strength input is not available.
Remarks
This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo
is used by the IGameInputDevice::GetDeviceInfo method.
For more information, see GameInput devices.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles