GameInputUsage
Describes a specific HID usage.
Syntax
typedef struct GameInputUsage {
uint16_t page;
uint16_t id;
} GameInputUsage
Members
page
Type: uint16_t
A page that designates a group of HID usages.
id
Type: uint16_t
ID of the specific HID usage within page.
Remarks
A Human Interface Device (HID) usage is indexed by page and ID in the current HID Usage Tables document.
This structure is used in the GameInputRawDeviceItemCollectionKind enumeration. It is also used in the following structures:
- GameInputDeviceInfo
- GameInputHapticWaveFormInfo
- GameInputRawDeviceItemCollectionInfo
- GameInputRawDeviceReportItemInfo
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
Human Interface Device (HID) Information
Overview of GameInput
GameInput