Touch Adaptation Kit
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Reference for building touch adaptation layouts.
Layout Configuration
Layout Configuration |
Description |
Layout |
The representation of a full touch layout for a game. |
Content |
The content of the touch layout. |
Styles |
Reusable styles of the touch layout. |
Color Palette |
Collection of reusable color definitions. |
Control cluster outer |
An array of up to four controls that can be used to occupy two slots in the outer portion of the wheel. |
Inner wheel |
An array of up to four controls that split the inner portion of a wheel. |
Layer |
A child touch layout that can be overlayed on top of the base touch layout. |
Layer action |
An action that a button can use to display a layer. |
Orientation |
The orientation of the touch layout. |
Wheel |
A set of touch controls arranged in an inner and outer circular area. |
Touch Controls
Sensor Controls
Touch Control Styling and Components
Touch Control Styling and Component |
Description |
Action |
Physical controller actions that can be referenced |
Asset |
Reference to a custom image |
Axis |
Definition of the mapping of touch controls to the physical analog control equivalent |
Color |
Reference to a color. |
Deadzone |
Definition for the amount of player interaction that should not be registered as input |
HexColor |
Hexadecimal color representation. |
ColorReference |
Reference to a color palette color |
Icon |
Reference to an icon |
Joystick Outline and Directional Indicator |
The outline and directional indicator of a joystick |
Knob |
The button like knob element |
ResponseCurve |
Type for repsonse curve |
Stroke |
Outline |
ThrottleAxis |
The styling of a throttle axis controls. |
See also
Touch Adaptation Kit overview