XAppCaptureMetadataStopAllStates
Stops all state events currently active.
Syntax
HRESULT XAppCaptureMetadataStopAllStates(
)
Parameters
Return value
Type: HRESULT
Function result.
Remarks
Note
This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
Adding a stop state to the app capture timeline will mark the end of a previously started event. To mark the end of a single state event call XAppCaptureMetaDataStopState. Stopping all states is useful for instances like the end of the match where all previous states are assumed to conclude due to the match ending.
Requirements
Header: XAppCapture.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
GameDVR Overview
XAppCapture Members
XAppCaptureMetaDataStopState