XErrorSetCallback

Specifies the callback that is called when an error occurs in the gaming OS or gaming runtime.

Syntax

void XErrorSetCallback(  
         XErrorCallback* callback,  
         void* context  
)  

Parameters

callback   _In_
Type: XErrorCallback*

Pointer to the game-defined callback to call. Passing in nullptr clears the callback.

context   _In_
Type: void*

Context pointer for the callback.

Return value

Type: void

Remarks

Note

This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.

Use this function to specify the XErrorCallback callback in your game that the system should call if an error occurs, and the XErrorSetOptions function to specify how the game should behave when an error occurs in the gaming OS or gaming runtime.

The following example illustrates how to set error options, define a custom error callback, and set the custom error callback to receive error notifications by the system.

bool CustomGameXErrorCallback(_In_ HRESULT hr, _In_ const char* msg, _In_ void* context)  
{  
   // Capture the error to the game's custom logger  
   CustomGameLogger* logger = (CustomGameLogger*)context;  
   logger->ReportGameRuntimeIssue(hr, msg);  
  
   // Don't ignore the error. For example, continue on and do whatever  
   // is specified by XErrorSetOptions().  
   return true;  
}  
  
void SomeGameFunction()  
{  
   // Previously initialize the game's custom logger  
   // CustomGameLogger* m_logger = InitializeLogger();  
   // ...  
  
   // Setup how you want to handle XErrors  
   XErrorSetOptions(DebugBreakOnError, FailFastOnError);
   XErrorSetCallback(CustomGameXErrorCallback, m_logger);
}  

Requirements

Header: XError.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XError members
XErrorCallback