XGameSaveFilesGetFolderWithUiResult
Returns a folder that can be used to contain directories and files for storage in the cloud.
Syntax
HRESULT XGameSaveFilesGetFolderWithUiResult(
XAsyncBlock * async,
size_t folderSize,
char * folderResult
)
Parameters
async
Type: In XAsyncBlock *
Contains the information for the Async call.
folderSize
Type: In size_t
Size of the folder path, in bytes.
folderResult
Type: Out_writes_bytes(folderSize) char *
Folder to contain directories and files for storage in the cloud.
Return value
Type: HRESULT
Function result.
Remarks
Titles are expected to create directories and files in the returned folder. Any files that are not in a sub-path (i.e. container) will be ignored as all items are supposed to be within a container to store in the cloud.
Requirements
Header: XGameSaveFiles.h
See also
XGameSaveFiles members
Win32 file IO with Game Saves (XGameSaveFiles)