XStoreUnregisterGameLicenseChanged
Unregisters the specified title license changed callback.
Syntax
bool XStoreUnregisterGameLicenseChanged(
XStoreContextHandle storeContextHandle,
XTaskQueueRegistrationToken token,
bool wait
)
Parameters
storeContextHandle _In_
Type: XStoreContextHandle
The store context handle for the user returned by XStoreCreateContext.
token _In_
Type: XTaskQueueRegistrationToken
A token identifying the callback to unregister.
wait _In_
Type: bool
Wait for any pending event callbacks to complete.
Return value
Type: bool
Returns false if wait is false and the unregister is pending. Returns true otherwise.
Remarks
Note
This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
This function unregisters the callback function defined by XStoreGameLicenseChangedCallback. You will use the same XTaskQueueRegistrationToken generated by XStoreRegisterGameLicenseChanged to unregister the callback function. In order to avoid a memory leak each function registered with XStoreRegisterGameLicenseChanged must be unregistered by XStoreUnregisterGameLicenseChanged when the callback function is no longer needed.
See XStoreCreateContext for a usage example.
Requirements
Header: XStore.h (included in XGameRuntime.h)
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
XStore
XStoreRegisterGameLicenseChanged
XStoreGameLicenseChangedCallback