XUserCheckPrivilege
Determines if a user has a specific privilege.
Syntax
HRESULT XUserCheckPrivilege(
XUserHandle user,
XUserPrivilegeOptions options,
XUserPrivilege privilege,
bool* hasPrivilege,
XUserPrivilegeDenyReason* reason
)
Parameters
user _In_
Type: XUserHandle
A handle to the user whose privilege we are checking.
options _In_
Type: XUserPrivilegeOptions
User privilege options.
privilege _In_
Type: XUserPrivilege
The privilege to check for.
hasPrivilege _Out_
Type: bool*
True if the user has the specific privilege, false otherwise.
reason _Out_opt_
Type: XUserPrivilegeDenyReason*
The reason the user does not have the requested privilege. This value is informational only, and may be inaccurate in many scenarios. This value should not be used to make decisions in your title. Instead, use the XUserResolvePrivilegeWithUiAsync to resolve any and all privilege issues.
Return value
Type: HRESULT
HRESULT success or error code.
Return Code | Description |
---|---|
S_OK | The operation succeeded. |
E_GAMEUSER_RESOLVE_USER_ISSUE_REQUIRED | The user must use a UI to resolve the issue. Call XUserResolveIssueWithUiAsync to display the UI to the user. |
Remarks
Determines whether the user has a given XUserPrivilege.
NOTE: The value returned in the hasPrivilege argument is informational only, and may be inaccurate in many scenarios. This value should not be used to make decisions in your title.
If a privilege is denied (i.e. hasPrivilege is false), the game can give the player an opportunity to resolve the privilege by calling XUserResolvePrivilegeWithUiAsync with the same privilege value.
If this method returns E_GAMEUSER_RESOLVE_USER_ISSUE_REQUIRED, the game can give the player an opportunity to resolve the issue by calling XUserResolveIssueWithUiAsync.
Requirements
Header: XUser.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles